September 16th, 2025 Hey everyone, It’s been just over a month since the last newsletter! In this edition: SPIEL, Essen information: let’s meet 🙂 River Rats fulfilment update: all games have shipped! Stamp Showdown update SPIEL, Essen – Hall 6 Booth D411 This is the first year we’re having a stand at SPIEL. Together with Key Card Games we will be showcasing River Rats and Monsters of Loch Lomond. We’d love to meet you there! So come by our booth in Hall 6, D411. We’re looking for some help…
August 7th, 2025 Hey everyone, It’s been just over a month since the last newsletter! In this edition: Introducing my new upcoming game: Stamp Showdown. Spoiler: you can already play it! River Rats production and fulfilment update. My Game Design & Publishing blog & podcast feature Introducing: Stamp Showdown My friends and I were on my balcony, enjoying some Korean bites and makgeolli (Korean rice wine), which serves as fuel for our card game try-out session. While the others were still…
I’ve written a detailed journal of the whole marketing journey and outlined what worked and what didn’t…
The previous article outlined how River Rats was designed from the lead designer’s perspective, Mathijs Jansen. But…
June 25th, 2025 Hey everyone, It’s been pretty busy since the end of the Kickstarter campaign. We reached over €20k with almost 750 backers, which is really amazing! From now on, I’ll keep sharing the news on production, fulfillment and future games once per month. In this newsletter, I’ll update you on the status of production and fulfillment of River Rats, and tell you a bit more about a possible upcoming game. And, I need your input for it! Production & Fulfillment River Rats Below you’ll…
Written by Mathijs Jansen I would have never expected to be making a game about anthropomorphic animals…
A lot has changed since my last design diary. As mentioned in the previous diary, I put…
This update took a lot longer than I planned, but I’ve decided to put Dream Guardiansin the freezer…
A lot has happened since my last newsletter in March: the game has a new name(!!) and…
Why read this? This post is all about taking you through the game design journey with me….